Desmond is back again viewing and controlling the events of the newer chapter from his perspective. A new story unfolds and this time around players will hop into a different historical period - specifically 19th Century's prominent American Revolution setting, controlling a British-born Mohawk with Native American descents. The new assassin is named Connor and his cause is to protect his people from the invaders.
Simply put, Assassin's Creed 3's missions are of an epic magnitude. As much as we liked to think that previous titles – all four of them - have hold the great merit of being gargantuan in size, Assassin's Creed 3 ups the ante even to a newer level by widely pervading the stature of open-world, massively detailed cities – something Ubisoft has been always hoping to faithfully consent into a videogame world.
Without getting you into unneeded spoilers, Assassin's Creed 3 finds no dramatic departure from AC2's basic formula in terms of storytelling. Consequently, in order to have the most of the game's offering, a player must invest plenty to immerse himself into what made the series incredibly popular - we're speaking of course about its brilliantly-embedded, convoluted sci-fi structure.
The basic plot sees the Templars as close a world-ending asteroid is about to shatter the earth in half as ever; and Desmond and co. are in a nutshell employed to prevent them from their plans to undo life on the planet.
There's always something intense going on through every bloc of the American Revolution map. And all that due to the Templar-controlled British forces being engaged in battles to subjugate the patriots from starting an uprising.
To clear things up, this is not your average "Templar vs Assassin" kind of story, but for the most part, is the Templar's war against the Colonists. The Assassins of course have their own agenda, and that's Connor's part of the story. But that isn't to say that Ubisoft haven't made sure to blur every line of allegiance there is.
Familiar faces you probably have read about during one history class - from the likes of George Washington and Samuel Adams - make their interactive appearances throughout the journey.
Gameplay has always been a big part of the Assassin's Creed anthology. Though AC3 naturally stands out by introducing a more challenging control scheme - albeit is greatly rewarding especially that Connor is the result of Ubisoft's quite prolonged experience with previous protagonists.
The combat has as such received a serious facelift. Some will appreciate this rather subtle change while others will probably find a hard time reclaiming the combat skills they have vigorously spent the past few years building in the previous games. Connor for instance is more difficult to handle during ground battles. The requirements to create combo attacks and special moves have far exceeded traditional ones, with players required to be more alert and boast a swifter responsiveness. This by no means is intimidating; it's actually a step in the right direction and we see it as a greater improvement from the masterful kill combos Ezio has hid under his hooded apron.
The trusty hidden blades return as our new protagonist's primary life-claiming tool of choice, in addition to the new Native American's iconic Tomahawk. You probably seen it in trailers before, but we'll mention it in this review, too. Yes, we're that good.
There's a bow and arrow, too; perfectly fit for long-distance stealthy kills. In addition, the most glorious of all, is the rope dart, which have proved effective for executing enemies while leaping off a tree.
Speaking of trees, Assassin's Creed 3 will probably be remembered the most for its sprawling forests. It's an inventive way made to allow Connor to venture through the expansive frontiers of old America in a tradition that has never been endorsed in older AC titles. Kudos to Ubisoft for letting the incredibly detailed world of the game naturally flow, doing most of the hard work in a manner that is amazingly compelling.
In order to help players get things started in the campaign, Connor is given a homestead, some land as well as the ability to recruit workers, carpenters and artisans to make the homestead for a better place and make money off a business you start there.
We can tell that Ubisoft has worked heaps on taking advantage of the new fancy tech behind the AnvilNext engine. Thanks to AC3's magnificent scale, players are given a special part of the frontier, including a small port to run the business. Moreover, we can assure you that the maps are nearly as grand in scale as Ubisoft wanted us to believe.
The rooftops are also no longer a safe place for you to hide, with troops stationed on platforms, muskets always ready to catch you unawares. While at first this didn't sound convincing for a parkour-inspired type of game, on reflection, however, it clearly forces the player to think of inventive ways to escape, instead of blindly following a certain runaway pattern
We also liked the new naval warfare. Connor can now control ships and take part of naval battles during his cruise on the high-seas. The controls are simple enough, leaving you to focus on wind direction, attacking and then avoiding the barrage of hot lead that follows. Our verdict? It's brilliantly done, and presumably is a new place you'll have a ton of fun embarking upon.
The multiplayer has also been a big part of the franchise since its debut with Brotherhood. Its delicate use of the game mechanics to create a fully-fledged online component has astounded skeptics who had the doubt about the inclusion of multiplayer in a story-focused series.
AC3 continues the trend while adding a vastly improved tutorial system, which will effectively guide you to amend on the areas where you're weakest.
As we pointed out, the refreshing setting was a must for the series. It's simply stunning - notwithstanding the only negative of the game – Connor, that is. Sadly.
It's not Ubisoft to blame. In a greater essence, it's because they have crafted one of the most recognizable game personas of this generation with Ezio Auditore. It therefore became difficult to outclass the charm of Connor's Italian ancestor.
While your role is to side with Connor and his cause, it's just that he's not the type of character many would aspire to emulate. Luckily, that is by no means a huge screw-up, thanks to the size of the game and its unrivaled immersion factor. In fact, you'll end up placing your own print on Connor while letting his actions do the talking instead.
Assassin's Creed 3 is a great game. Actually, it's so great that the overall flair of the American Revolution setting will have you scratching your head after a mere 5-10 hours of gameplay all in wonder how Ubisoft will manage to top it. We know they'll do. But don't ask us how.